WebFeb 2, 2024 · 4 Answers. To render both a model and its wireframe, you can use a pattern like this one: // mesh var material = new THREE.MeshPhongMaterial ( { color: 0xff0000, polygonOffset: true, polygonOffsetFactor: 1, // positive value pushes polygon further away polygonOffsetUnits: 1 } ); var mesh = new THREE.Mesh ( geometry, material ); … Web6 Answers. So the canvas element can be resized like every other element. What you want to do is tell the render and camera to resize the contents of your canvas as well. window.addEventListener ( 'resize', onWindowResize, false ); function onWindowResize () { camera.aspect = window.innerWidth / window.innerHeight; …
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WebThree.js's Edges Helper seems to be a better solution. It removes almost all the diagonal lines by performing a conplanarity check on faces (see this jsfiddle for an example). Concave volumes can also be correctly … WebOct 17, 2015 · Currently I'm using EdgesHelper to get a neat grid, I'm not sure on how to remove the vertical lines. Ideally I need to control the distance between the horizontal lines and their opacity as well, but have … tanika mills
Three.js + imported model : how to display edge lines?
WebJul 29, 2015 · 2. You could use EdgesGeometry, worked great in my case. Insert this after you added the mesh: const geometry = new THREE.PlaneBufferGeometry (200, 200) // whatever geometry you use const line = new THREE.LineSegments (new THREE.EdgesGeometry (geometry), new THREE.LineBasicMaterial ( {color: 0x00000})) … WebJul 2, 2016 · I'm having a trouble with the render of EdgeHelper. When I'm creating the object like that: var outerLineAux = new THREE.EdgesHelper(object, 0x00ffff); The created object reflects the positions of the real object, BUT on there is a huge difference on the axis Y. For some reason when I'm doing: WebMay 6, 2013 · loader.load ( 'try.js', function ( geometry, materials ) { var mesh = new THREE.Mesh ( geometry, new THREE.MeshFaceMaterial (materials)); scene.add ( mesh ); }); The render mode is basic and descriptive (there is no material in this example). Now I'm trying to add edges ('hidden lines' mode) to get this kind of render (image from 3DSMAX). tani japanese meaning